We will begin to explore Object-Oriented Programming using a ePet project to explore basic ideas.
import random
class ePet:
def __init__(self, strN):
self.strName = strN
self.intHunger = 5
self.intBoredom = 5
print(f"You adopted an ePet named {self.strName}.")
def feedPet(self):
print(f"You fed {self.strName}.")
self.intHunger += 3
def playPet(self):
print(f"You played with {self.strName}.")
self.intBoredom += 3
def takeTurn(self):
self.intBoredom -= random.randint(1,3)
self.intHunger -= random.randint(1,3)
print(f"Time passes... {self.strName} is getting more bored and hungry.")
print("Boredom:".ljust(15,".")+f"{self.intBoredom}".rjust(10,"."))
print("Hunger:".ljust(15, ".") + f"{self.intHunger}".rjust(10, "."))
print("ePet Shop".center(60))
strName = input("What do you want to name your pet?")
myPet = ePet(strName)
while True:
myPet.takeTurn()
if myPet.intHunger < 1 or myPet.intBoredom < 1:
print(f"{myPet.strName} has run away to find a better owner!")
break
print("""
1. Feed Pet
2. Play with Pet
""")
strChoice = input("What do you want to do?")
if strChoice == "1":
myPet.feedPet()
elif strChoice == "2":
myPet.playPet()
else:
print("Invalid Choice. You lose a turn!")