 |
This class will be offered for the first time in June, and may later be offered as a for-credit course through Pepperdine's Center for Teaching and Community.
The web site for the class (and registration) is: http://www.bmoseley.com/sl101/
If you have any questions, please email me at: bill@bmoseley.com
Here is some more detailed information about the class:
Instructors:
Bill Moseley - bill@bmoseley.com, Second Life: Pirate Shipman
Bill Moseley is a Professor of Computer Studies at Bakersfield College in California and an Adjunct Faculty in Pepperdine University's Masters in Educational Technology Program. He is currently finishing his Ph.D. in Educational Leadership at the University of Nebraska-Lincoln, with a focus on the ways today's learner relates to technology, information and learning. His interests include alternative learning environments, virtual worlds, and video games in learning. When he isn't teaching he can be found developing software, building Lego robots, and skateboarding with his four kids.
Bill has been participating in virtual worlds and online multiplayer games and environments for almost as long as they have been available. His relationship with Second Life began a few years ago when he ventured into the newly opened world to explore and investigate the technology. More recently he began bringing students into the world to explore the possibilities that a virtual environment can provide. In the last year, his students' projects have been featured in the Christian Science Monitor and the New York Times. In his work, Second Life has become a proving ground for the idea that education should be student-centered, dynamic, and most of all - fun.
Pamela Rivers - pam@privers.org, Second Life: Leila Hawthorne
Pamela Rivers is a 5th grade teacher and technology coordinator at a charter school in Los Angeles. She is beginning work on her EdD in Educational Leadership and working on various articles and a book on student centered learning. This year she has been exploring Second Life with the master's students at Pepperdine and developing ways to make learning more like video games with her 5th grade students.
Dates and times:
The class runs from June 4 - July 27.
The class will meet live in Second Life on the following Tuesdays. Each Tuesday, you have the option of attending class either at 7:00 am PDT (SL Time) or 5:30 pm PDT (SL Time).
June 12
June 19
July 3
July 10
July 24
Course Objectives:
Second Life is becoming increasingly popular among educators at all levels and in all types of environments. While many educators are beginning to explore the possibilities of this medium on their own, this class focuses on developing learning activities in ways that exploit the real possibilities of Second Life beyond the novelty of learning in a virtual world.
Throughout this class, educators will learn the basics of Second Life, while at the same time integrating learning theory. Participants will be encouraged to create learning activities that are student-centered and maximize the real potential of virtual worlds.
Our goal is to get educators thinking about their classes and how the tools they learn to use in Second Life can be personalized for the learning environments that they create. We will explore examples of good teaching in Second Life and move beyond PowerPoint, lecture, and passive learning.
We will make use of asynchronous discussions, multimedia materials, reading assignments and live, interactive class sessions to collaborate, learn, and expand the range of instructional possibilities that are available to students.
Course format:
The
class is
divided into weekly units, where each week we will explore a new topic
related to teaching and learning, and also introduce a topic of SL use.
For those who are more familiar with SL, some of the material may be
redundant but it won't get in the way of your learning about and
exploration of teaching methods. Besides, you never know when you
might discover something about SL that you didn't know before.
Here is a weekly matrix:
|
Using Second Life
|
Teaching and Learning
|
| Week 1: |
Getting started, creating an account,
Orientation
Island, getting to know each other |
Getting
students started and in-world
|
| Week 2: |
Learning
to move and get
around in-world |
Intro
to learning theories, physicality and spatial awareness in-world
|
| Week 3: |
Managing
inventory, friends,
and groups, privacy and griefing
issues |
Social
structures in the learning environment, object persistence and learning
|
| Week 4: |
Camera controls and other navigation tools, tagging and
classifying content |
Content
and action: finding and creating learning experiences
|
| Week 5: |
Altering avatar appearance
|
The
role of identity in learning, using identities and role playing in
learning
|
| Week 6: |
Interacting with the world
using poseballs, vehicles, multimedia and other objects |
Presentation
technologies and using "flat" media to impact 3D learning.
|
| Week 7: |
Building
basics, I.P.
ownership, object sale and transfer |
Students
as creative learners, assessing student work in-world
|
| Week 8: |
Land ownership, planning and
development
|
Selling
Second Life
to your institution, collaborative teaching methods
|
Course Cost:
The cost for the class is $350. Payment via Paypal or credit card is required at the time of registration. Payments may be refunded through June 11.
|