Throughout this class, educators will learn the basics of Second Life, while at the same time integrating learning theory. Participants will be encouraged to create learning activities that are student-centered and maximize the real potential of virtual worlds.
Our goal is to get educators thinking about their classes and how the tools they learn to use in Second Life can be personalized for the learning environments that they create. We will explore examples of good teaching in Second Life and move beyond PowerPoint, lecture, and passive learning.
We will make use of asynchronous discussions, multimedia materials, reading assignments and live, interactive class sessions to collaborate, learn, and expand the range of instructional possibilities that are available to students.
Our goal is to get educators thinking about their classes and how the tools they learn to use in Second Life can be personalized for the learning environments that they create. We will explore examples of good teaching in Second Life and move beyond PowerPoint, lecture, and passive learning.
We will make use of asynchronous discussions, multimedia materials, reading assignments and live, interactive class sessions to collaborate, learn, and expand the range of instructional possibilities that are available to students.
S-Strategic
M-Motivational
M-Methods for
A-Achieving
R-Realistic
T-Thinking and
L-Learning
This course encourages students to study smarter NOT harder. They will be engaged in self examination and self reflective strategies necessary for effective high school performance. Using practice exercises common to high school cognition, students discover new ways of handling regular class assignments with ease and understanding. Success is a built-in ingredient in each Unit. A pre and post study skills inventory is available that evaluates the students current performance and where improvement could be made.
